I trained as a graphic designer and have spent over seven years in visual design — brand identities, campaigns and design systems, across print and digital. Now studying Interaction Design in Basel, I’m bringing that eye for typography, hierarchy and consistency to interfaces, and learning what happens before and after the screen: people’s needs, their flows, and whether it actually works for them.
Alongside my studies, I prototype in code. With AI-assisted development I turn ideas into working interfaces, try out interactions and refine how they respond. This site and everything in the Lab are built that way.
I want to make interfaces where visual clarity and thoughtful interaction work together — helping people understand where they are, what they can do and what happens next.
A few moments away from the screen.
Go ahead — pick them up and move them around.
Studies & work
- Currently
- Interaction Design HF — Schule für Gestaltung Basel
2024 — 2027 - Experience
- Graphic designer at agencies in Zurich, Basel, Bern, Lucerne and Aarau, including Maxomedia, Mind Studios and Top Line Group
2020 — 2026 - Training
- Graphic Designer EFZ with vocational baccalaureate — Fachklasse Grafik Luzern
2015 — 2019 - Languages
- Swiss German and English (native), French and Welsh (basic)
What I do
My foundation is visual: interfaces that are legible, consistent and on-brand, built on systems that scale and hand off cleanly to development. What I’m building on is everything around that — research, flows, prototyping and code.
Visual Design Core
- Typography
- Branding & Identity
- Layout & Composition
- Color Systems
- Motion Design
Design Systems Core
- Brand Guidelines
- Component & UI Systems
- Consistency across Touchpoints
- Print & Digital
UX & Interaction Growing
- User Research
- Problem Framing
- User Flows
- Wireframing
- Usability Testing
Prototyping & Code Growing
- HTML / CSS / JavaScript
- AI-assisted Development
- Interaction States
- Responsive Design
My creative toolkit
The tools I use to design, prototype and build, and to work with teams — though they’re only part of the process.
What matters to me
- Clarity without losing character
- Thoughtful interactions over unnecessary complexity
- Making things work, then making them feel right
Good design should be easy to understand, enjoyable to use and worth paying attention to.












